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    Base type for file-backed compression strategies, assigned to AssetImportMetadata.compressionSettings to set the compression applied at import.

        // FileCompressionSettings is the base for file-level (mesh/texture) compression.
    // Concrete subclasses are DracoCompressionSettings and SizeCompressionSettings;
    // assign one of them to fileMeta.compressionSettings.
    const model = this.pluginSystem.findInterface(Editor.Model.IModel) as Editor.Model.IModel;
    const scene = model.project.scene;

    const meshSettings = Editor.Assets.DracoCompressionSettings.create(scene);
    meshSettings.compressionLevel = 5;
    const texSettings = Editor.Assets.SizeCompressionSettings.create(scene);
    texSettings.level = Editor.Assets.TextureCompressionLevel.Medium;

    console.log(
    `FileCompression children: Draco(level=${meshSettings.compressionLevel}), Size(level=${texSettings.level})`,
    );

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    id: Uuid

    The unique id of the entity.

    meta: Meta

    Metadata associated with this entity, providing access to its unique identifier and other descriptive properties.

    type: string

    The entity's type.

    Methods

    • Returns true if the object is of the specified type.

      Parameters

      • type: string

      Returns boolean