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    Font asset for text rendering.

        const model = this.pluginSystem.findInterface(Editor.Model.IModel) as Editor.Model.IModel;
    const scene = model.project.scene;
    const assetManager = model.project.assetManager;

    // Find a Font asset and assign it to a Text component
    const fonts = assetManager.assets.filter(a => a.isOfType('Font')) as Editor.Assets.Font[];
    if (fonts.length === 0) {
    console.log('No Font assets in project');
    return;
    }

    const font = fonts[0];

    // Create a scene object with a Text component and assign the font
    const obj = scene.createSceneObject('TextObject');
    const text = obj.addComponent('Text') as Editor.Components.Text;
    text.font = font;
    text.text = 'Hello from plugin';

    console.log(`Assigned font "${font.name}" to Text on "${obj.name}"`);

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    cacheFile: Path

    Path to the cached asset file.

    Import metadata for the asset.

    id: Uuid

    The unique id of the entity.

    meta: Meta

    Metadata associated with this entity, providing access to its unique identifier and other descriptive properties.

    name: string

    The name of the asset.

    type: string

    The entity's type.

    Methods

    • Returns the name of this object's type.

      Returns string

    • Returns true if the object is of the specified type.

      Parameters

      • type: string

      Returns boolean

    • Returns true if this object refers to the same instance as the given object.

      Parameters

      Returns boolean