ProtectedconstructorSnap HiddenMaximum velocity magnitude any rigid body can reach.
ReadonlycachePath to the cached asset file.
Default collision filter applied to new physics objects.
Default material properties for new physics objects.
ReadonlyfileImport metadata for the asset.
Gravitational acceleration vector applied to the world.
ReadonlyidThe unique id of the entity.
ReadonlymetaMetadata associated with this entity, providing access to its unique identifier and other descriptive properties.
ReadonlynameThe name of the asset.
Speed limit relative to an object's mass.
Timestep frequency for physics calculations per second.
Time reduction per simulation step when slowdown is active.
Duration to apply physics slowdown when triggered.
ReadonlytypeThe entity's type.
A list of entities which this entity has a reference to.
Return whether two physics layers can collide.
StaticgetA list of entities which has a reference to this entity.
StaticgetReturns the name of this object's type.
Returns true if the object is of the specified type.
Returns true if this object refers to the same instance as the given object.
Asset configuring global physics simulation settings.