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    A native asset that provides information for segmentation texture. Import with Editor.Model.AssetManager#createNativeAsset.

    const model = pluginSystem.findInterface(Editor.Model.IModel);
    const assetManager = model.project.assetManager;

    const destination new Editor.Path('');
    const segmentationType = Editor.Assets.SegmentationType.PortraitHair;

    const result = assetManager.createNativeAsset('SegmentationTexture', 'Segmentation Texture', destination);
    result.segmentationType = segmentationType;

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    cacheFile: Path

    Path to the cached asset file.

    feathering: number

    Softness amount applied to the segmentation mask edges.

    Import metadata for the asset.

    id: Uuid

    The unique id of the entity.

    invertMask: boolean

    Whether the segmentation mask is inverted.

    meta: Meta

    Metadata associated with this entity, providing access to its unique identifier and other descriptive properties.

    name: string

    The name of the asset.

    refineEdge: boolean

    Whether edge refinement is applied for better mask accuracy.

    segmentationType: SegmentationType

    Type of segmentation to apply.

    type: string

    The entity's type.

    Methods

    • Returns the name of this object's type.

      Returns string

    • Returns true if the object is of the specified type.

      Parameters

      • type: string

      Returns boolean

    • Returns true if this object refers to the same instance as the given object.

      Parameters

      Returns boolean