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        const model = this.pluginSystem.findInterface(Editor.Model.IModel) as Editor.Model.IModel;
    const dest = new Editor.Model.SourcePath(new Editor.Path(''), Editor.Model.SourceRootDirectory.Assets);

    // Create a SnapcodeMarker via createNativeAsset and set its height.
    // height is in centimeters and must match the printed Snapcode's real-world
    // size — tracking accuracy depends on this matching the physical object.
    const marker = model.project.assetManager.createNativeAsset(
    'SnapcodeMarker', 'MySnapcode', dest
    ) as Editor.Assets.SnapcodeMarker;
    marker.height = 15; // cm
    console.log(`SnapcodeMarker: ${marker.name}, height: ${marker.height}`);

    // Assign to a MarkerTrackingComponent
    const scene = model.project.scene;
    const obj = scene.createSceneObject('SnapcodeTracker');
    const tracking = obj.addComponent('MarkerTrackingComponent');
    tracking.marker = marker;

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    cacheFile: Path

    Path to the cached asset file.

    Import metadata for the asset.

    height: number

    Height of the marker in units.

    id: Uuid

    The unique id of the entity.

    meta: Meta

    Metadata associated with this entity, providing access to its unique identifier and other descriptive properties.

    name: string

    The name of the asset.

    type: string

    The entity's type.

    Methods

    • Returns the name of this object's type.

      Returns string

    • Returns true if the object is of the specified type.

      Parameters

      • type: string

      Returns boolean