ProtectedconstructorSnap HiddenResistance to bending deformation.
Density of hair clumping.
Radius defining the area for hair clumping.
Scale factor applied to clump tips.
Resistance to strand collapse.
Physics colliders that hair collides with.
Whether hair collides with external objects.
Friction coefficient for collisions with external objects.
Distance offset for collision detection.
Stiffness applied when hair collides with external objects.
Damping factor for hair movement.
Whether loaded hair strands are visualized in debug mode.
Whether simulated hair strands are visualized in debug mode.
Whether debug visualization is enabled.
Hair strand density.
Whether the component is active.
Whether fallback rendering is used when simulation is unavailable.
Simulation update rate in frames per second.
Friction applied to hair movement.
Gravitational acceleration vector affecting hair.
Hair geometry and strand data asset.
Material applied to rendered hair.
Resolution of hair simulation.
Horizontal alignment of the mesh visual.
ReadonlyidThe unique id of the entity.
Shadow rendering mode for the mesh.
ReadonlymetaMetadata associated with this entity, providing access to its unique identifier and other descriptive properties.
Name of the component.
Noise amplitude applied to hair movement.
Determines the order in which this visual component is rendered relative to others.
ReadonlysceneScene object this component is attached to.
Whether hair-to-hair collisions are enabled.
Friction coefficient for hair-to-hair collisions.
Distance offset for self-collision detection.
Stiffness applied when hair collides with itself.
Color of the mesh shadow.
Opacity of the mesh shadow.
Whether stepped hair cutting is enabled.
Overall hair strand stiffness.
Length cut from each hair strand.
Cosine angle threshold for neighbor strand interactions.
Length threshold for neighbor strand interactions.
Search radius for neighboring strands.
Taper factor for hair strand width along length.
Width of individual hair strands.
Whether stretching limits on hair strands are enforced.
How the mesh stretches to fit its container.
Resistance to strand stretching.
Resistance to strand twisting.
ReadonlytypeThe entity's type.
Vertical alignment of the mesh visual.
Whether wind force effects are applied.
Wind acceleration vector affecting hair.
A list of entities which this entity has a reference to.
StaticgetA list of entities which has a reference to this entity.
StaticgetReturns the name of this object's type.
Returns true if the object is of the specified type.
Returns true if this object refers to the same instance as the given object.
Renders and simulates hair with physics, collision, and material properties.