// Create an EyeColorVisual and set which eye to render constobj = scene.createSceneObject('EyeColor'); consteyeVisual = obj.addComponent('EyeColorVisual'); eyeVisual.eyeToRender = Editor.Components.EyeToRender.Both; eyeVisual.faceIndex = 0; console.log(`eyeToRender: ${eyeVisual.eyeToRender}`);
Settings used with Editor.Components.EyeColorVisual.
Example