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        const model = this.pluginSystem.findInterface(Editor.Model.IModel) as Editor.Model.IModel;
    const scene = model.project.scene;

    // Create a LookAtComponent and set aim vectors
    const obj = scene.createSceneObject('LookAtObject');
    const lookAt = obj.addComponent('LookAtComponent');
    lookAt.aimVectors = Editor.Components.LookAtComponent.AimVectors.ZAimYUp;
    lookAt.lookAtMode = Editor.Components.LookAtComponent.LookAtMode.LookAtPoint;
    console.log(`aimVectors: ${lookAt.aimVectors}`);
    Index

    Enumeration Members

    NegativeXAimNegativeYUp: number

    Negative X axis aims at target, negative Y axis is up.

    NegativeXAimNegativeZUp: number

    Negative X axis aims at target, negative Z axis is up.

    NegativeXAimYUp: number

    Negative X axis aims at target, Y axis is up.

    NegativeXAimZUp: number

    Negative X axis aims at target, Z axis is up.

    NegativeYAimNegativeXUp: number

    Negative Y axis aims at target, negative X axis is up.

    NegativeYAimNegativeZUp: number

    Negative Y axis aims at target, negative Z axis is up.

    NegativeYAimXUp: number

    Negative Y axis aims at target, X axis is up.

    NegativeYAimZUp: number

    Negative Y axis aims at target, Z axis is up.

    NegativeZAimNegativeXUp: number

    Negative Z axis aims at target, negative X axis is up.

    NegativeZAimNegativeYUp: number

    Negative Z axis aims at target, negative Y axis is up.

    NegativeZAimXUp: number

    Negative Z axis aims at target, X axis is up.

    NegativeZAimYUp: number

    Negative Z axis aims at target, Y axis is up.

    XAimNegativeYUp: number

    X axis aims at target, negative Y axis is up.

    XAimNegativeZUp: number

    X axis aims at target, negative Z axis is up.

    XAimYUp: number

    X axis aims at target, Y axis is up.

    XAimZUp: number

    X axis aims at target, Z axis is up.

    YAimNegativeXUp: number

    Y axis aims at target, negative X axis is up.

    YAimNegativeZUp: number

    Y axis aims at target, negative Z axis is up.

    YAimXUp: number

    Y axis aims at target, X axis is up.

    YAimZUp: number

    Y axis aims at target, Z axis is up.

    ZAimNegativeXUp: number

    Z axis aims at target, negative X axis is up.

    ZAimNegativeYUp: number

    Z axis aims at target, negative Y axis is up.

    ZAimXUp: number

    Z axis aims at target, X axis is up.

    ZAimYUp: number

    Z axis aims at target, Y axis is up.