// Create a BodyComponent and set body setting to Density constobj = scene.createSceneObject('PhysicsBody'); constbody = obj.addComponent('BodyComponent'); body.bodySetting = Editor.Components.Physics.BodySetting.Density; body.bodySettingValue = 1.5; body.dynamic = true; console.log(`bodySetting: ${body.bodySetting}, value: ${body.bodySettingValue}`);
Enum specifying how a physics body's mass is calculated.
Example