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    Physics constraint types for rigidbody connections.

        const model = this.pluginSystem.findInterface(Editor.Model.IModel) as Editor.Model.IModel;
    const scene = model.project.scene;

    const obj = scene.createSceneObject('ConstrainedObj');
    const cc = obj.addComponent('ConstraintComponent') as Editor.Components.Physics.ConstraintComponent;

    cc.constraint = Editor.Components.Physics.Constraint.Hinge;
    cc.debugDrawEnabled = true;
    console.log(`Constraint: type=${cc.constraint}, debugDraw=${cc.debugDrawEnabled}`);
    Index

    Enumeration Members

    Enumeration Members

    Fixed: number

    Rigidly locks two bodies together with no relative motion.

    Hinge: number

    Constrains two bodies to rotate around a shared axis.

    Point: number

    Constrains two bodies to maintain a fixed point connection.