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    Specifies how the pin aligns to the mesh.

        const model = this.pluginSystem.findInterface(Editor.Model.IModel) as Editor.Model.IModel;
    const scene = model.project.scene;

    // Create a PinToMeshComponent and set orientation mode
    const obj = scene.createSceneObject('PinnedObject');
    const pin = obj.addComponent('PinToMeshComponent');
    pin.orientation = Editor.Components.PinToMesh.Orientation.PositionAndDirection;
    pin.pinUV = new vec2(0.5, 0.5);
    console.log(`orientation: ${pin.orientation}`);
    Index

    Enumeration Members

    OnlyPosition: number

    Pin uses only position from the mesh.

    PositionAndDirection: number

    Pin uses both position and direction from the mesh.