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    Specifies the coordinate system for text fill tile positioning.

        // addComponent('Text') already returns Editor.Components.Text via the
    // ComponentNameMap typing — no cast needed. Use createSceneObject for
    // a clean top-level object instead of addSceneObject + rename.
    const model = this.pluginSystem.findInterface(Editor.Model.IModel) as Editor.Model.IModel;
    const scene = model.project.scene;
    const so = scene.createSceneObject('TextFillTileZoneDemo');
    const text = so.addComponent('Text');

    // TextFillTileZone controls how texture-fill tiling is bounded
    // (Character: each glyph; Word: per word; Line: per line; Screen: full).
    text.textFill.tileZone = Editor.Components.TextFillTileZone.Character;
    console.log('tileZone:', text.textFill.tileZone);
    Index

    Enumeration Members

    Enumeration Members

    Character: number

    Tile coordinates relative to individual characters.

    Extents: number

    Tile coordinates relative to the text extents.

    Rect: number

    Tile coordinates relative to the text bounding rectangle.

    Screen: number

    Tile coordinates in screen space.