Specifies the coordinate system for text fill tile positioning.
Example
// addComponent('Text') already returns Editor.Components.Text via the // ComponentNameMap typing — no cast needed. Use createSceneObject for // a clean top-level object instead of addSceneObject + rename. constmodel = this.pluginSystem.findInterface(Editor.Model.IModel) asEditor.Model.IModel; constscene = model.project.scene; constso = scene.createSceneObject('TextFillTileZoneDemo'); consttext = so.addComponent('Text');
// TextFillTileZone controls how texture-fill tiling is bounded // (Character: each glyph; Word: per word; Line: per line; Screen: full). text.textFill.tileZone = Editor.Components.TextFillTileZone.Character; console.log('tileZone:', text.textFill.tileZone);
Specifies the coordinate system for text fill tile positioning.
Example