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    Class HandRenderObjectProvider

    Provider for Hand Mesh render object.

    Lens Scripting Version 372

    Hierarchy (View Summary)

    Index

    Properties

    handIndex: number

    Index of the hand to track. The first hand is 0, the second is 1.

    Lens Scripting Version 372

    0
    
    trackingScope: HandTrackingScope

    The HandTrackingScope to use as the input source for hand tracking. It owns the hand-detection assets (annotator options and the hand detector model) and the hand index. When this scope is parented to a TextureTrackingScope, hand tracking runs on that texture instead of the device camera.

    Lens Scripting Version 372

    null
    

    Methods

    • Returns a Promise that resolves once this Provider has finished loading its resource.

      Returns Promise<void>

      If the Provider is already loaded when ensureLoaded() is called, the returned Promise resolves immediately. Otherwise it resolves once loading completes.

      Completion is determined by the Provider's load status (see Provider.getLoadStatus). Some Providers only become loaded once supporting runtime data is available — for example, a Provider whose resource depends on tracking will not report loaded until the relevant tracking data has arrived — so the returned Promise stays pending until that data is produced.

      This method is useful when Lens script needs to await a Provider before reading its data — for example, waiting for a remote-asset Provider to finish downloading before sampling it.

      Lens Scripting Version 370

      Fetch a Texture at runtime via RemoteMediaModule and wait for its Provider to finish loading before using it:

      const internetModule = require("LensStudio:InternetModule");
      const remoteMediaModule = require("LensStudio:RemoteMediaModule");

      function loadImageTexture(url) {
      const resource = internetModule.makeResourceFromUrl(url);
      return new Promise((resolve, reject) => {
      remoteMediaModule.loadResourceAsImageTexture(resource, resolve, reject);
      });
      }

      const texture = await loadImageTexture("https://example.com/image.png");

      // Wait until the fetched Texture's Provider has finished loading before using it.
      await texture.control.ensureLoaded();
      print("Texture ready, loadStatus: " + texture.control.getLoadStatus());
    • Returns the fully-qualified JavaScript type name for this class (for example, "Component.Camera"). This is a static accessor (no instance required) and returns the same value as the instance getTypeName().

      Returns string

      Lens Scripting Version 372

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean