Result object returned from ManipulateComponent.intersectManipulateFrame.
// Returns an intersectManipulateFrame based on user touch position//@input Component.ManipulateComponent manipfunction onTap(eventData){ var touchPos = eventData.getTouchPosition(); var intersectManipFrame = script.manip.intersectManipulateFrame(touchPos); if(intersectManipFrame && intersectManipFrame.isValid()) { screenPoint = intersectManipFrame.getIntersectionPoint(); print(screenPoint.toString()); }}var tapEvent = script.createEvent("TapEvent");tapEvent.bind(onTap); Copy
// Returns an intersectManipulateFrame based on user touch position//@input Component.ManipulateComponent manipfunction onTap(eventData){ var touchPos = eventData.getTouchPosition(); var intersectManipFrame = script.manip.intersectManipulateFrame(touchPos); if(intersectManipFrame && intersectManipFrame.isValid()) { screenPoint = intersectManipFrame.getIntersectionPoint(); print(screenPoint.toString()); }}var tapEvent = script.createEvent("TapEvent");tapEvent.bind(onTap);
Protected
If there was a valid intersection, returns the intersection point in world space.
Returns whether there was a valid intersection.
Result object returned from ManipulateComponent.intersectManipulateFrame.
Example