Abstract
Readonly
distanceDistance along the normal between the hit collider and this collider.
Readonly
impulseImpulse (kg*cm/s) applied along the normal in response to the collision.
Readonly
normalNormal on the hit collider.
Readonly
positionPosition on the hit collider.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Contact point between two colliding objects. See also: ColliderComponent, CollisionEnterEventArgs, CollisionExitEventArgs, CollisionStayEventArgs.
Example