The name of the Asset in Lens Studio.
ReadonlyuniqueThe number of frames in the asset (in case of GSAF)
Returns the colors of all splats as an interleaved Float32Array (r, g, b, a for each splat).
The number of splats in the asset. For GSAF, it's the total number of splats across all frames.
Returns the 3D positions of all splats as an interleaved Float32Array (x, y, z for each splat).
Returns the rotations of all splats as an interleaved Float32Array of quaternions (w, x, y, z for each splat).
Returns the 3D scale values of all splats as an interleaved Float32Array (x, y, z for each splat).
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Sets the colors of all splats from an interleaved Float32Array (r, g, b, a for each splat).
Sets the 3D positions of all splats from an interleaved Float32Array (x, y, z for each splat).
Sets the rotations of all splats from an interleaved Float32Array of quaternions (w, x, y, z for each splat).
Sets the 3D scale values of all splats from an interleaved Float32Array (x, y, z for each splat).
Asset that contains Gaussian Splats. Used with GaussianSplattingVisual.
See
Used By: GaussianSplattingVisual#asset, RemoteMediaModule#loadResourceAsGaussianSplattingAsset