Constructors
Properties
Private
_labelIndex
_labelIndex: number = 0
Private
baseAlpha
baseAlpha: number
Private
colors
colors: { [index: string]: vec4[] } = ... Private
isToggle
isToggle: boolean = ...
Private
labeledPinchButtonPrefab
toggled
toggled: boolean = false
Accessors
labelIndex
get labelIndex(): number
Returns number
Methods
setAlpha
setAlpha(alpha: number): void
setColor
setColor(state: string): void
setIconScale
setIconScale(scale: vec2): void
setRenderOrder
setRenderOrder(newOrder: number): void
setTexture
setTexture(labelIndex: number): void
Private
setupButtonTrigger
setupButtonTrigger(): void Returns void