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    Singleton that handles auto-start logic with retry mechanisms

    Index

    Constructors

    Properties

    getInstance: () => AutoStartController

    Methods

    • Get current retry count

      Returns number

    • Check if currently retrying connections (either type)

      Returns boolean

    • Set the callback function to be called when starting multiplayer

      Parameters

      • callback: () => void

      Returns void

    • Start multiplayer session directly with retry logic

      Returns void

    • Stop any ongoing retry attempts

      Returns void