Lens Scripting API

    Enumeration CubemapFace

    Different faces of the cubemap that a camera can render into.

    // @input Component.Camera camera

    if (script.camera.renderTarget.control.textureType == RenderTargetProvider.TextureType.TextureCubemap) {
    script.camera.renderTargetCubemapFace = Camera.CubemapFace.NegativeZ;
    }
    Index

    Enumeration Members

    Back: number

    The back cubemap face, same as NegativeZ.

    Bottom: number

    The bottom cubemap face, same as NegativeY.

    Front: number

    The front cubemap face, same as PositiveZ.

    Left: number

    The left cubemap face, same as NegativeX.

    NegativeX: number

    The negative X cubemap face.

    NegativeY: number

    The negative Y cubemap face.

    NegativeZ: number

    The negative Z cubemap face.

    PositiveX: number

    The positive X cubemap face.

    PositiveY: number

    The positive Y cubemap face.

    PositiveZ: number

    The positive Z cubemap face.

    Right: number

    The right cubemap face, same as PositiveX.

    Top: number

    The top cubemap face, same as PositiveY.

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