Lens Scripting API

    Enumeration WorldUpVector

    Used with LookAtComponent to set the "up" vector when determining rotation.

    // Set the LookAtComponent's WorldUpVector to SceneY
    // @input Component.LookAtComponent lookAtComponent
    script.lookAtComponent.worldUpVector = LookAtComponent.WorldUpVector.SceneY;
    Index

    Enumeration Members

    ObjectX: number

    Current object's X vector

    ObjectY: number

    Current object's Y vector

    ObjectZ: number

    Current object's Z vector

    SceneX: number

    Scene's X vector

    SceneY: number

    Scene's Y vector

    SceneZ: number

    Scene's Z vector

    TargetX: number

    Target object's X vector

    TargetY: number

    Target object's Y vector

    TargetZ: number

    Target object's Z vector

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