Targeting priority for this Interactable. Higher-priority Interactables are
preferred over closer, lower-priority ones when an interactor targets.
The same preference orders interaction casts: single-target casts return the
highest-priority hit, and all-hits casts return results in priority order (then
nearest first). On a direct hit it also drives cursor positioning, snapping the
cursor to the highest-priority collider along the ray.
Targeting priority for this Interactable. Higher-priority Interactables are preferred over closer, lower-priority ones when an interactor targets.
The same preference orders interaction casts: single-target casts return the highest-priority hit, and all-hits casts return results in priority order (then nearest first). On a direct hit it also drives cursor positioning, snapping the cursor to the highest-priority collider along the ray.
Since
Lens Scripting Version 375
Snap OS
Example