Even-odd rule. A point is inside the fill if a ray from that point crosses the path boundary an odd number of times. Useful for shapes with "holes" formed by nested contours.
Non-zero winding rule. A point is inside the fill if a ray from that point crosses the path boundary a non-zero net number of times (counting direction). This is the SVG default.
Fill rule for closed path regions; determines which points are "inside" when fill contours overlap or self-intersect. Mirrors the SVG
fill-ruleattribute. Pass to VectorCompositeBuilder#addPath.Since
Lens Scripting Version 370
Snap OS
Example