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    Function rotatePoints3d

    • Applies a rotation to each point in a set of 3D points, and places the results in outPoints.

      points - Float32Array of size (point count * 3). Points to rotate

      pointsShape - Should be {3, point count, 1}

      rotation - Quaternion rotation to apply

      outPoints - Float32Array of size (point count * 3). Resulting rotated points are placed here

      Parameters

      • points: Float32Array
      • pointsShape: vec3
      • rotation: quat
      • outPoints: Float32Array

      Returns void