Applies a rotation to each point in a set of 3D points, and places the results in outPoints.
outPoints
points - Float32Array of size (point count * 3). Points to rotate
points
pointsShape - Should be {3, point count, 1}
pointsShape
rotation - Quaternion rotation to apply
rotation
outPoints - Float32Array of size (point count * 3). Resulting rotated points are placed here
Applies a rotation to each point in a set of 3D points, and places the results in
outPoints.points- Float32Array of size (point count * 3). Points to rotatepointsShape- Should be {3, point count, 1}rotation- Quaternion rotation to applyoutPoints- Float32Array of size (point count * 3). Resulting rotated points are placed here