DefaultHeadlockConfig: {
    distance: number;
    duration?: number;
    headlockComponent: Headlock;
    lockedPitch?: boolean;
    lockedYaw?: boolean;
    pitchBufferDegrees?: number;
    pitchEasing?: number;
    pitchOffsetDegrees?: number;
    script: ScriptComponent;
    target: SceneObject;
    translationBuffer?: number;
    xzEasing?: number;
    xzEnabled?: boolean;
    yawBufferDegrees?: number;
    yawEasing?: number;
    yawOffsetDegrees?: number;
    yEasing?: number;
    yEnabled?: boolean;
}