ProtectedconstructorSnap HiddenGenerate mipmap levels for the render target.
Antialiasing technique applied to the render target.
ReadonlycachePath to the cached asset file.
Color to clear the render target with each frame.
Determines when and how the render target is cleared.
Depth buffer strategy used for rendering.
ReadonlyfileImport metadata for the asset.
ReadonlyidThe unique id of the entity.
Source texture to render into the target.
ReadonlymetaMetadata associated with this entity, providing access to its unique identifier and other descriptive properties.
Multisample antialiasing configuration.
ReadonlynameThe name of the asset.
Pixel dimensions of the render target.
ReadonlytypeThe entity's type.
Whether to use the screen resolution instead of an explicit one.
A list of entities which this entity has a reference to.
StaticgetA list of entities which has a reference to this entity.
StaticgetReturns the name of this object's type.
Returns true if the object is of the specified type.
Returns true if this object refers to the same instance as the given object.
A native asset that provides the target for a camera to provide its output to. Import with Editor.Model.AssetManager#createNativeAsset.