ProtectedconstructorSnap HiddenWhether the component is active.
Which eye to render.
Index of the face mesh to apply color to.
Horizontal alignment of the mesh visual.
ReadonlyidThe unique id of the entity.
Primary material used for rendering.
Array of all materials on this mesh visual.
Shadow rendering mode for the mesh.
ReadonlymetaMetadata associated with this entity, providing access to its unique identifier and other descriptive properties.
Name of the component.
Determines the order in which this visual component is rendered relative to others.
Whether the eye visual rotates with the face.
ReadonlysceneScene object this component is attached to.
Color of the mesh shadow.
Opacity of the mesh shadow.
How the mesh stretches to fit its container.
ReadonlytypeThe entity's type.
Vertical alignment of the mesh visual.
Remove all materials.
A list of entities which this entity has a reference to.
Get the total number of materials.
StaticgetA list of entities which has a reference to this entity.
StaticgetReturns the name of this object's type.
Returns true if the object is of the specified type.
Returns true if this object refers to the same instance as the given object.
Move a material from one index to another.
Remove the material at the specified index.
Visual component for rendering eye color on a face mesh.