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    Base class for physics shapes attached to entities.

        // Shape is the base class for all physics collider shapes.
    // Create shapes via Editor.Shape factory methods, then assign to a ColliderComponent.
    const model = this.pluginSystem.findInterface(Editor.Model.IModel) as Editor.Model.IModel;
    const scene = model.project.scene;

    const obj = scene.createSceneObject('PhysicsObject');
    obj.name = 'ShapeDemo';
    const collider = obj.addComponent('ColliderComponent');

    // Create different shapes and swap them on the same collider
    const box = Editor.Shape.createBoxShape(scene);
    box.size = new vec3(1, 1, 1);
    collider.shape = box;
    console.log(`Shape assigned: ${collider.shape.getTypeName()}`);

    const sphere = Editor.Shape.createSphereShape(scene);
    sphere.radius = 0.5;
    collider.shape = sphere;
    console.log(`Swapped to: ${collider.shape.getTypeName()}`);

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    id: Uuid

    The unique id of the entity.

    meta: Meta

    Metadata associated with this entity, providing access to its unique identifier and other descriptive properties.

    type: string

    The entity's type.

    Methods

    • Returns true if the object is of the specified type.

      Parameters

      • type: string

      Returns boolean