Advanced layout configuration for text rendering.
Background appearance settings for the text.
Override text capitalization style.
Enable or disable depth testing for text rendering.
Drop shadow effect settings for the text.
Enable or disable text editing in preview mode.
Whether the component is active.
If enabled, inputted text will be interpreted as rich text.
Font asset used for rendering text.
The font source for this text component. Can be a Font, FontFamily, or FontCollection asset.
Horizontal alignment of the mesh visual.
Behavior when text exceeds horizontal bounds.
ReadonlyidThe unique id of the entity.
Enable or disable italic text styling.
Spacing between individual characters.
Spacing between text lines.
Shadow rendering mode for the mesh.
ReadonlymetaMetadata associated with this entity, providing access to its unique identifier and other descriptive properties.
Name of the component.
Text outline effect settings.
Determines the order in which this visual component is rendered relative to others.
ReadonlysceneScene object this component is attached to.
Color of the mesh shadow.
Opacity of the mesh shadow.
Show the text editing preview in the editor.
Font size in units.
Automatically scale text to fit bounds.
How the mesh stretches to fit its container.
The text string to render.
Text color and fill settings.
Enable or disable touch interaction for text.
Render text on both sides of the plane.
ReadonlytypeThe entity's type.
Vertical alignment of the mesh visual.
Behavior when text exceeds vertical bounds.
Font weight value.
A list of entities which this entity has a reference to.
StaticgetReturns metadata about this type.
A list of entities which has a reference to this entity.
StaticgetReturns the type name of this class.
Returns the name of this object's type.
Returns true if the object is of the specified type.
Returns true if this object refers to the same instance as the given object.
Renders and manages text in the scene with customizable font, size, layout, and visual effects.
Example