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BackgroundThe last texture in the render pipeline will be used.
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CustomThe specified color will be used for every pixel at the beginning of the frame.
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CustomThe specified texture will replace the Render Target at the beginning of the frame. For example, the texture might be the Editor.Assets.DeviceCameraTexture.
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NoneThe Render Target is not cleared at all.
How a Render Target should be cleared every frame Editor.Assets.RenderTarget.