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    The blendmode of a Editor.Assets.PassInfo.

    Index

    Enumeration Members

    Add: number

    Adds colors together, brightening the result.

    AddLegacy: number

    Legacy additive blend mode.

    AlphaTest: number

    Binary alpha testing without blending.

    AlphaToCoverage: number

    Converts alpha to coverage for anti-aliasing.

    Average: number

    Averages color values.

    Bright: number

    Brightens based on blend color.

    Color: number

    Blends using hue and saturation of blend color.

    ColorBurn: number

    Darkens by increasing contrast.

    ColorDodge: number

    Lightens by decreasing contrast.

    ColoredGlass: number

    Colored glass transparency effect.

    Custom: number

    Custom blend mode.

    Darken: number

    Selects darker colors only.

    Diff: number

    Subtracts colors to show differences.

    Disabled: number

    No blending applied.

    Division: number

    Divides base by blend color.

    Exclusion: number

    Similar to difference with lower contrast.

    Forgray: number

    For grayscale blending.

    Glass: number

    Glass-like transparency effect.

    HardGlow: number

    Hard glow effect.

    HardLight: number

    Hard overlay effect.

    HardMix: number

    Posterizes to primary colors.

    HardPhoenix: number

    Hard phoenix effect.

    HardReflect: number

    Hard reflection effect.

    Hue: number

    Blends using hue of blend color.

    Intense: number

    Intensifies colors.

    Lighten: number

    Selects lighter colors only.

    LinearLight: number

    Linear version of vivid light.

    Luminosity: number

    Blends using luminosity of blend color.

    Max: number

    Selects maximum color channel values.

    Min: number

    Selects minimum color channel values.

    Multiply: number

    Multiplies colors, darkening the result.

    MultiplyLegacy: number

    Legacy multiply blend mode.

    Negation: number

    Inverted difference blend.

    Normal: number

    Standard alpha blending.

    NotBright: number

    Inverse of bright mode.

    Overlay: number

    Combines multiply and screen based on color.

    PinLight: number

    Pins colors to lighten or darken based on blend.

    PremultipliedAlpha: number

    Blends with premultiplied alpha.

    PremultipliedAlphaAuto: number

    Auto-converted premultiplied alpha blending.

    Realistic: number

    Physically-based realistic blending.

    Saturation: number

    Blends using saturation of blend color.

    Screen: number

    Inverts multiply, brightening overall.

    SoftLight: number

    Soft overlay effect.

    Subtract: number

    Subtracts blend color from base.

    VividLight: number

    Intense contrast between lighten and darken.