Blending mode for color output.
RGBA channel mask for color writes.
Face culling mode.
Preprocessor defines applied to shaders.
Depth comparison function.
Whether depth testing is enabled.
Whether depth buffer writes are enabled.
Frustum culling mode.
ReadonlyidThe unique id of the entity.
Number of instances to render.
ReadonlymetaMetadata associated with this entity, providing access to its unique identifier and other descriptive properties.
Whether polygon offset is enabled.
Whether both front and back faces are rendered.
ReadonlytypeThe entity's type.
ReadonlyuiUI metadata for this pass.
A list of entities which this entity has a reference to.
StaticgetReturns metadata about this type.
A list of entities which has a reference to this entity.
Get the list of property names for this pass.
StaticgetReturns the type name of this class.
Returns the name of this object's type.
Returns true if the object is of the specified type.
Returns true if this object refers to the same instance as the given object.
Applies the given PassConfiguration to this pass, updating its Pass asset, blend mode, and shader defines in a single call.
The Editor.Assets.Pass on a Editor.Assets.Material.
Example