ProtectedconstructorSnap HiddenWhether light position is adjusted automatically.
Whether shadow frustum size is calculated automatically.
Scale factor for automatic shadow frustum size.
Light color as an RGBA vector.
Texture for diffuse environment mapping.
Input texture for dynamic environment mapping.
Whether the component is active.
Brightness multiplier for the environment map.
Mode for deriving the environment map from the camera.
Rotation angle of the environment map in degrees.
Sharpness parameter for light estimation.
Distance over which light intensity decreases.
Curve used for light intensity falloff.
ReadonlyidThe unique id of the entity.
Inner cone angle for spot lights in degrees.
Brightness multiplier of the light.
Type of light source (point, directional, spot, etc.).
ReadonlymetaMetadata associated with this entity, providing access to its unique identifier and other descriptive properties.
Name of the component.
Outer cone angle for spot lights in degrees.
The set of render layers this component belongs to.
ReadonlysceneScene object this component is attached to.
Blur amount applied to shadow edges.
Shadow tint as an RGBA vector.
Shadow opacity multiplier.
Far clip distance for shadow projection.
Near clip distance for shadow projection.
Size of the shadow projection volume.
Resolution of the shadow map texture.
Shadow rendering method (none, hard, or soft).
Texture for specular environment mapping.
ReadonlytypeThe entity's type.
Whether environment map is derived from the camera.
A list of entities which this entity has a reference to.
StaticgetA list of entities which has a reference to this entity.
StaticgetReturns the name of this object's type.
Returns true if the object is of the specified type.
Returns true if this object refers to the same instance as the given object.
Component controlling light properties, shadows, and environment mapping.