bendStiffness
bendStiffness: number
clumpDensity
clumpDensity: number
clumpRadius
clumpRadius: number
clumpTipScale
clumpTipScale: number
collapseStiffness
collapseStiffness: number
collisionEnabled
collisionEnabled: boolean
collisionFriction
collisionFriction: number
collisionOffset
collisionOffset: number
collisionStiffness
collisionStiffness: number
debugDrawLoadedStrands
debugDrawLoadedStrands: boolean
debugDrawSimulatedStrands
debugDrawSimulatedStrands: boolean
debugModeEnabled
debugModeEnabled: boolean
fallbackModeEnabled
fallbackModeEnabled: boolean
frameRate
frameRate: number
hairResolution
hairResolution: number
renderOrder
renderOrder: number
selfCollisionEnabled
selfCollisionEnabled: boolean
selfCollisionFriction
selfCollisionFriction: number
selfCollisionOffset
selfCollisionOffset: number
selfCollisionStiffness
selfCollisionStiffness: number
shadowDensity
shadowDensity: number
steppedCutEnabled
steppedCutEnabled: boolean
stiffness
stiffness: number
strandCut
strandCut: number
strandNeighborCosThreshold
strandNeighborCosThreshold: number
strandNeighborLengthThreshold
strandNeighborLengthThreshold: number
strandNeighborRadius
strandNeighborRadius: number
strandTaper
strandTaper: number
strandWidth
strandWidth: number
stretchLimitEnabled
stretchLimitEnabled: boolean
stretchStiffness
stretchStiffness: number
twistStiffness
twistStiffness: number
windEnabled
windEnabled: boolean
The same entity as in Lens Scripting.
See
LensScripting.HairVisual.