Beta
Protected
constructorBeta
Beta
bendBeta
clumpBeta
clumpBeta
clumpBeta
collapseBeta
collidersBeta
collisionBeta
collisionBeta
collisionBeta
collisionBeta
dampBeta
debugBeta
debugBeta
debugBeta
densityBeta
enabledBeta
fallbackBeta
frameBeta
frictionBeta
gravityBeta
hairBeta
hairBeta
hairBeta
horizontalReadonly
Beta
idThe unique id of the entity.
Beta
meshBeta
nameBeta
noiseBeta
renderReadonly
Beta
sceneBeta
selfBeta
selfBeta
selfBeta
selfBeta
shadowBeta
shadowBeta
steppedBeta
stiffnessBeta
strandBeta
strandBeta
strandBeta
strandBeta
strandBeta
strandBeta
stretchBeta
stretchBeta
stretchBeta
twistReadonly
Beta
typeThe entity's type.
Beta
verticalBeta
windBeta
windBeta
Beta
Beta
Swap this entity for another one based on a JSON of the current entity id and the target entity id.
The same entity as in Lens Scripting.
See
LensScripting.HairVisual.