// Create a LightSource of type EnvMap and set envmap from camera mode constobj = scene.createSceneObject('EnvLight'); constlight = obj.addComponent('LightSource'); light.lightType = Editor.Components.LightType.EnvMap; light.useEnvmapFromCamera = true; light.envmapFromCameraMode = Editor.Components.EnvmapFromCameraMode.Face; console.log(`envmapFromCameraMode: ${light.envmapFromCameraMode}`);
The same entity as in Lens Scripting.
See
Editor.Components.LightSource.
Example