Editor.InterfaceId[]
string
string
Editor.InterfaceId[]
string
Editor.InterfaceId
Editor.InterfaceId
Editor.InterfaceId
Editor.InterfaceId
Editor.InterfaceId
Editor.Assets.Scene
): Editor.AnimationClip
any
): boolean
string
any
, parent: string
): Editor.Ai.IChatMessageDraft
string
string
string
, label: string
, role: string
): void
string
, content: string
): void
void
void
Editor.Ai.IChatMessageDraft
string
): void
string
): void
Editor.Assets.AnimationAsset
number
Editor.AnimationLayerBlendMode
boolean
number
string
Editor.PlaybackMode
number
boolean
Editor.AnimationLayerScaleMode
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
boolean
number
number
number
number
number
number
number
number
number
number
Editor.Assets.Texture
vec2
boolean
number
Editor.Assets.FileMesh
Editor.Assets.VertexAttribute
number
boolean
boolean
boolean
number
boolean
boolean
number
string
string
Editor.Assets.LocationType
number
number
number
Editor.Uuid
string
Editor.Uuid
Editor.Icon
string
Editor.Assets.Version
Editor.Model.SceneObject[]
Editor.Model.SceneObject[]
Editor.Model.SceneObject
): Editor.Model.SceneObject
string
): Editor.Model.SceneObject
string
): Editor.Components.Component[]
Editor.Model.SceneObject
): number
Editor.Model.SceneObject
, newParent: Editor.Model.SceneObject
, position: number
): void
boolean
Editor.Model.SceneObject[]
boolean
Editor.Assets.BlendMode
any
Editor.Assets.CullMode
string[]
Editor.Assets.DepthFunction
boolean
boolean
Editor.Assets.FrustumCullMode
number
vec2
boolean
string[]
boolean
boolean
boolean
Editor.Model.LayerSet
Editor.Model.LayerSet
number
number
number
number
number
number
Editor.Assets.Physics.Filter
Editor.Assets.Physics.Matter
vec3
number
number
number
number
number
, layerNumberB: number
): boolean
string
Editor.Model.Layers
Editor.Components.Camera
Editor.Assets.RenderTarget
Editor.Assets.RenderTarget
Editor.Assets.RenderTarget
Editor.Assets.ObjectPrefab
, parent: Editor.Model.SceneObject
): Editor.Model.SceneObject
Editor.Uuid
string
Editor.Uuid
Editor.Icon
Editor.Assets.Version
string
): boolean
string
, hidden: boolean
): void
number
boolean
boolean
Editor.Assets.SegmentationType
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
boolean
Editor.Components.TextFill
Editor.Rect
number
Editor.Components.CameraAspectPreset
Editor.Components.CameraType
Editor.Components.CameraClearColor
Editor.Components.CameraClearDepth
Editor.Components.CameraDepthBufferMode
Editor.Components.CameraDeviceProperty
number
number
Editor.Assets.Texture
Editor.Assets.Texture
number
number
Editor.Components.CameraOitLayers
vec2
number
Editor.Assets.RenderTarget
number
number
number
number
number
number
number
number
number
number
number
number
number
Editor.Components.ClothVisual.BendMode
number
Editor.Components.Physics.ColliderComponent[]
boolean
number
number
number
boolean
number
number
vec3
number
number
number
Editor.Assets.RenderMesh
number
boolean
Editor.Components.ClothVisual.VertexBinding[]
boolean
string
Editor.Model.SceneObject
boolean
Editor.Components.TextFill
vec2
Editor.Components.EyeToRender
number
boolean
boolean
boolean
boolean
number
vec2[]
Editor.Assets.Texture
number
number
vec2[]
boolean
boolean
number
string
): void
void
string[]
string
): Editor.Components.StretchPoint[]
string
): number
string
): void
string
, weight: number
): void
string
, points: Editor.Components.StretchPoint[]
): void
number
number
number
number
number
Editor.Components.Physics.ColliderComponent[]
boolean
number
number
number
number
boolean
boolean
boolean
number
boolean
number
number
vec3
Editor.Assets.HairDataAsset
Editor.Assets.Material
number
number
boolean
number
number
number
boolean
number
number
number
number
number
number
number
boolean
number
number
boolean
vec3
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
boolean
boolean
number
boolean
vec4
boolean
number
Editor.Components.DecayType
Editor.Assets.Texture
Editor.Assets.Texture
number
Editor.Components.EnvmapFromCameraMode
number
number
number
number
Editor.Components.LightType
number
number
vec4
number
number
number
number
number
Editor.Assets.Texture
boolean
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
boolean
number
number
number
number
boolean
boolean
Editor.Assets.Material
Editor.Assets.Material[]
Editor.Assets.Material
, pos: number
): void
void
number
): Editor.Assets.Material
number
Editor.Assets.Material
): number
number
, destination: number
): void
number
): void
number
, value: Editor.Assets.Material
): void
number
number
number
boolean
Editor.Components.TextFill
number
number
Editor.Components.Physics.BodySetting
number
number
boolean
Editor.Axis
number
number
boolean
Editor.Assets.Physics.Filter
boolean
boolean
boolean
Editor.Assets.Physics.Matter
Editor.Assets.Physics.Filter
number
Editor.Components.Physics.Shape
boolean
number
Editor.Assets.Physics.WorldSettingsAsset
Editor.Axis
number
number
Editor.Axis
number
number
boolean
Editor.Assets.RenderMesh
Editor.Components.Skin
number
boolean
boolean
Editor.Assets.RenderMesh
number
number
number
number
number
boolean
number
number
number
number
number
boolean
boolean
boolean
boolean
boolean
boolean
object
boolean
Editor.Components.TextAdvancedLayout
Editor.Components.BackgroundSettings
Editor.Components.CapitalizationOverride
boolean
Editor.Components.DropshadowSettings
boolean
Editor.Assets.Font
Editor.Components.HorizontalOverflow
number
number
Editor.Components.OutlineSettings
boolean
number
boolean
string
Editor.Components.TextFill
Editor.Components.InteractionComponent
boolean
Editor.Components.VerticalOverflow
Editor.Rect
Editor.Components.TextAdvancedLayout
Editor.Components.CapitalizationOverride
boolean
boolean
Editor.Components.ExtrudeDirection
number
Editor.Assets.Font
Editor.Components.HorizontalOverflow
number
number
boolean
number
boolean
string
Editor.Components.InteractionComponent
Editor.Components.VerticalOverflow
Editor.Rect
number
Editor.Path
, destFile: Editor.Path
): void
Editor.Path
, destDir: Editor.Path
): void
() => void
string
string
string[]
string
IPanelPlugin[]
IPanelPlugin
): void
IPanelPlugin
): void
IPanelPlugin
): void
"LensStudio:Serialization".IReader
): void
IPanelPlugin
): void
"LensStudio:Serialization".IWriter
): void
void
string
): void
string
Editor.Path
): Editor.Icon
string
): Editor.Icon
Editor.Assets.Asset[]
Editor.Assets.Asset
Editor.Path
string
, value: string
): void
Editor.Assets.Asset[]
Editor.Path
Editor.Path
string
, baseName: string
, relativeDestinationDir: Editor.Path
): Editor.Assets.Asset
Editor.Model.AssetImportMetadata[]
, relativeDestinationDir: Editor.Path
, packageName: string
, packageOption: Editor.Model.PackageOption
): Editor.Model.AssetImportMetadata
Editor.Model.AssetImportMetadata[]
, absoluteDestination: Editor.Path
): Editor.Model.AssetImportMetadata[]
Editor.Model.SceneObject[]
, absoluteDestination: Editor.Path
): Editor.Model.AssetImportMetadata[]
Editor.Path
): Editor.Model.AssetImportMetadata
Editor.Path
): Editor.Model.AssetImportMetadata
Editor.Path
, relativeDestinationDir: Editor.Path
, resultType: Editor.Model.ResultType
): Editor.Model.ImportResult
Editor.Path
, relativeDestinationDir: Editor.Path
, resultType: Editor.Model.ResultType
): Promise
Editor.Model.AssetImportMetadata
, relativeDestinationDir: Editor.Path
): void
Editor.Path
): void
Editor.Model.AssetImportMetadata
, newName: string
): void
Editor.Model.SceneObject
, relativeDestinationDir: Editor.Path
): Editor.Assets.ObjectPrefab
string
, change: () => void
): void
number
number
number
number
Editor.Uuid
string
Editor.Model.Entity[]
Editor.Model.Entity[]
object
): void
string
string
any
string
Editor.Icon
string
number
number
Editor.Model.LayerId
string
Editor.Model.LayerId
Editor.Model.LayerId
Editor.Model.LayerId
Editor.Model.LayerId
(arg1: Editor.Model.LayerId
) => void
): void
(arg1: Editor.Model.LayerId
) => void
): void
Editor.Model.LayerSet
Editor.Model.LayerSet
): boolean
Editor.Model.LayerSet
): Editor.Model.LayerSet
number
): Editor.Model.LayerSet
Editor.Model.LayerId
): Editor.Model.LayerSet
number
): Editor.Model.LayerSet
Editor.Model.LayerSet
): Editor.Model.LayerSet
boolean
Editor.Model.LayerId[]
Editor.Model.LayerSet
): Editor.Model.LayerSet
boolean
Editor.Model.LayerSet
Editor.Model.LayerId
): Editor.Model.Layer
Editor.Model.LayerId
): boolean
Editor.Model.LayerId
): Editor.Model.Layer
Editor.Model.LayerId
): void
boolean
Editor.Model.LensActivationCamera
Editor.Path
boolean
Editor.Model.LensApplicability[]
string
string
): boolean
Editor.Path
): void
Editor.Model.AssetManager
Editor.Path
Editor.Path
Editor.Model.ChangesStream
Editor.Model.MetaInfo
Editor.Path
Editor.Path
Editor.Assets.Scene
string
): signal1
string
): signal1
string
): signal1
string
): signal1
string
): signal1
void
Editor.Path
): void
Editor.Model.SceneObject[]
Editor.Components.Component[]
boolean
boolean
Editor.Model.LayerId
Editor.Model.LayerSet
Editor.Transform
string
Editor.Assets.ObjectOwner
Editor.Transform
Editor.Model.SceneObject
, pos: number
): void
string
): Editor.Components.Component
Editor.Components.Component
, pos: number
): void
void
void
Editor.Model.SceneObject[]
): Editor.Model.SceneObject
Editor.Model.SceneObject
void
number
): Editor.Model.SceneObject
number
string
): ComponentNameMap[K]
number
): Editor.Components.Component
string
): ComponentNameMap[K][]
number
Editor.Model.SceneObject
Editor.Model.SceneObject
): number
Editor.Components.Component
): number
Editor.Model.SceneObject
, destination: number
): void
number
, destination: number
): void
Editor.Model.SceneObject
): void
number
): void
string
): boolean
number
): void
number
, value: Editor.Model.SceneObject
): void
number
, value: Editor.Components.Component
): void
Editor.Model.SceneObject
, position: number
): void
Editor.Model.SceneObject[]
): Editor.Model.SceneObject[]
Editor.Path
): Editor.Path
string
Editor.Path
string
string
): boolean
boolean
Editor.Path
): boolean
Editor.Path
Editor.Path
): Editor.Path
string
): Editor.Path
string
): Editor.Path
string
IPluginDescriptor
): Editor.IPlugin
IPluginDescriptor[]
Editor.InterfaceId
): Editor.IInterface
Editor.Path
): void
Editor.Path
): void
string
): void
void
void
number
number
, right: number
, bottom: number
, top: number
): Editor.Rect
vec2
, max: vec2
): Editor.Rect
vec2
vec2
number
vec2
number
vec2
vec2
): void
vec2
): void
vec4
number
boolean
boolean
Editor.Assets.Scene
): Editor.Components.Physics.Box
Editor.Assets.Scene
): Editor.Components.Physics.Capsule
Editor.Assets.Scene
): Editor.Components.Physics.Cone
Editor.Assets.Scene
): Editor.Components.Physics.Cylinder
Editor.Assets.Scene
): Editor.Components.Physics.LevelSet
Editor.Assets.Scene
): Editor.Components.Physics.Mesh
Editor.Assets.Scene
): Editor.Components.Physics.Sphere
Editor.Size
): boolean
vec2
): Editor.Size
boolean
vec2
number
number
Editor.InterfaceId[]
string
string
Editor.InterfaceId[]
string
string
"LensStudio:AssetLibrary".Pagination
string
"LensStudio:AssetLibrary".AssetListRequest
, onSuccess: (arg1: "LensStudio:AssetLibrary".AssetListSuccess
) => void
, onFailure: (arg1: "LensStudio:AssetLibrary".ServiceError
) => void
): void
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
Editor.InterfaceId
number
number
number
, limit: number
): "LensStudio:AssetLibrary".Pagination
string
undefined
undefined
undefined
undefined
undefined
Editor.Assets.PassInfo
, define: string
): void
Editor.Assets.Material
, pass: Editor.Assets.Pass
, addDefineStrings: string[]
): Editor.Assets.PassInfo
Editor.Model.AssetManager
, graphType: "LensStudio:AssetUtils.js".ShaderGraphType
, materialDir: string
, materialName: string
, shaderGraphDir: string
): Promise
Editor.Model.AssetManager
, assetType: string
, assetName: string
, parentDir: Editor.Path
): Editor.Assets.Asset[]
string
, assetManager: Editor.Model.AssetManager
, basename: string
, destinationDir: Editor.Path
): Editor.Assets.Asset
Editor.Model.AssetManager
, assetAbsPath: Editor.Path
, destDirInProject: Editor.Path
): Promise
Editor.Model.AssetManager
, destination: Editor.Path
, type: Editor.Assets.ObjectTrackingTextureType
): Editor.Assets.Asset
Editor.Model.AssetManager
, destination: Editor.Path
): Editor.Assets.Asset
"LensStudio:AssetUtils.js".ShaderGraphType
): Editor.Path
Editor.Model.AssetManager
, imageFileAbsolutePath: string
, wrapMode: Editor.Assets.WrapMode
, imageImportDestinationDir: string
): Promise
Editor.Assets.Sampler
, wrapModeU: Editor.Assets.WrapMode
, wrapModeV: Editor.Assets.WrapMode
, wrapModeW: Editor.Assets.WrapMode
): Editor.Assets.Sampler
string
, script: string
): void
Editor.PluginSystem
string
string[]
string
boolean
Editor.PluginSystem
void
void
(arg1: Editor.Model.Entity
) => any
"LensStudio:Ui".ToolbarConfig
"LensStudio:Ui".Widget
): "LensStudio:Ui".Widget
Editor.Model.Entity[]
): boolean
Editor.PluginSystem
boolean
boolean
Editor.Path
): "LensStudio:FileSystem".Watcher
boolean
signal1
signal1
signal2
signal1
Editor.Path
void
void
Editor.Path
, dest: Editor.Path
, options: "LensStudio:FileSystem".CopyDirOptions
): void
Editor.Path
, dest: Editor.Path
): void
Editor.Path
, options: "LensStudio:FileSystem".CreateDirOptions
): void
Editor.Path
): boolean
Editor.Path
): boolean
Editor.Path
): boolean
Editor.Path
): Uint8Array
Editor.Path
, options: "LensStudio:FileSystem".ReadDirOptions
): Editor.Path[]
Editor.Path
): string
Editor.Path
): Editor.Path
Editor.Path
): void
Editor.Path
, newPath: Editor.Path
): void
Editor.Path
): number
Editor.Path
, data: string|Uint8Array
): void
(callback: (err: Error
, result: T
) => void
) => void
): Promise
Editor.PluginSystem
void
void
string|string[]
string
Editor.Model.SceneObject
Editor.Assets.Scene
boolean
"LensStudio:HierarchyUtils.js".CreateOptions
boolean
number
Editor.Assets.Scene
, sceneObject: Editor.Model.SceneObject
, unitType: Editor.Components.UnitType
, renderLayer: Editor.Model.LayerId
): Editor.Model.SceneObject
Editor.Assets.Scene
, sceneObject: Editor.Model.SceneObject
, renderLayer: Editor.Model.LayerId
): Editor.Model.SceneObject
Editor.Model.SceneObject
, name: string
, options: "LensStudio:HierarchyUtils.js".SearchOptions
): Editor.Model.SceneObject[]
Editor.Model.SceneObject
, componentType: string
, options: "LensStudio:HierarchyUtils.js".SearchOptions
): Editor.Model.SceneObject[]
Editor.Assets.Scene|Editor.Model.SceneObject
, name: string
, options: "LensStudio:HierarchyUtils.js".SearchOptions
): Editor.Model.SceneObject[]
Editor.Assets.Scene|Editor.Model.SceneObject
, componentType: string
, options: "LensStudio:HierarchyUtils.js".SearchOptions
): Editor.Model.SceneObject[]
Editor.Assets.Scene
, name: string
, options: "LensStudio:HierarchyUtils.js".SearchOptions
): Editor.Model.SceneObject[]
Editor.Assets.Scene
, componentType: string
, options: "LensStudio:HierarchyUtils.js".SearchOptions
): Editor.Model.SceneObject[]
Editor.Model.SceneObject
, cameraType: Editor.Components.CameraType
, maxDepth: number
): Editor.Model.SceneObject
Editor.Assets.Scene
, cameraType: Editor.Components.CameraType
, bearerSceneObject: Editor.Model.SceneObject
): Editor.Model.SceneObject
Editor.Model.SceneObject
, name: string
, scene: Editor.Assets.Scene
): Editor.Model.SceneObject
Editor.Assets.Scene
, sceneObject: Editor.Model.SceneObject
, canvasUnitType: Editor.Components.UnitType
):
Editor.Assets.Scene
, cameraType: Editor.Components.CameraType
): Editor.Model.SceneObject
Editor.Model.SceneObject
, scene: Editor.Assets.Scene
, cameraType: Editor.Components.CameraType
): Editor.Model.SceneObject
Editor.Model.SceneObject
, unitType: Editor.Components.UnitType
): Editor.Components.Canvas
Editor.Model.SceneObject
, scene: Editor.Assets.Scene
): Editor.Components.ScreenRegionComponent
Editor.Model.AssetManager
, entityPrototypeRegistry: IEntityPrototypeRegistry
, entityType: string
, widget: "LensStudio:Ui".Widget
): "LensStudio:ModelUi".EntityReferencePickerLine
signal0
signal0
signal1
signal0
string|Uint8Array
, headers: object
): void
IAuthorization
string|Uint8Array|"LensStudio:Network".FormData
string
object
"LensStudio:Network".HttpRequest.Method
string
Editor.Buffer
string
string
object
number
string|Uint8Array
): number
"LensStudio:Network".HttpRequest
, callback: (arg1: "LensStudio:Network".HttpResponse
) => void
): void
"LensStudio:Network".HttpRequest
, callback: (arg1: "LensStudio:Network".HttpResponse
) => void
): void
"LensStudio:Network".HttpRequest
): "LensStudio:Network".HttpReply
"LensStudio:Ui".Widget
): "LensStudio:Ui".Widget
Editor.PluginSystem
void
void
(arg1: IPluginDescriptor
) => any
Editor.PluginSystem
IPluginDescriptor
, outputDir: Editor.Path
): any
string
Editor.Icon
string
Editor.Path|Editor.Model.SceneObject
): Editor.Model.Entity
Editor.Path|Editor.Model.SceneObject
): Promise
Editor.PluginSystem
Editor.Icon
string
string
string|Uint8Array
"LensStudio:RemoteServiceModule".RemoteApiRequest
string
object
string
string
"LensStudio:RemoteServiceModule".RemoteApiRequest
, callback: (arg1: "LensStudio:RemoteServiceModule".RemoteApiResponse
) => void
): void
string
, queryData: object
): boolean
Editor.Path
): void
number
number
number
number
number
number
number
number
Editor.Path
object
number
number
Editor.Buffer
Editor.Buffer
string
string
, args: string[]
, options: "LensStudio:Subprocess".SpawnOptions
): "LensStudio:Subprocess".Subprocess
void
signal1
signal2
signal0
signal1
void
signal1
"LensStudio:Subprocess".Writable
signal1
string|Uint8Array
): number
string
, args: string[]
, options: "LensStudio:Subprocess".SpawnOptions
): "LensStudio:Subprocess".Subprocess
string
, args: string[]
, options: "LensStudio:Subprocess".SpawnOptions
): "LensStudio:Subprocess".SpawnSyncResult
string
boolean
Editor.Icon
): void
number
, h: number
): void
string
boolean
): void
boolean
boolean
"LensStudio:Ui".Widget
): "LensStudio:Ui".Action
Editor.Icon
boolean
signal1
signal1
string
string
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
"LensStudio:Ui".Layout
): void
number
): void
"LensStudio:Ui".Widget
, stretch: number
, alignment: "LensStudio:Ui".Alignment
): void
"LensStudio:Ui".BoxLayout
"LensStudio:Ui".Direction
): void
number
number
number
number
number
void
Editor.Icon
, text: string
, widget: "LensStudio:Ui".Widget
): "LensStudio:Ui".CollapsiblePanel
"LensStudio:Ui".BackgroundRole
boolean
): void
boolean
signal1
boolean
"LensStudio:Ui".Widget
): void
boolean
signal1
signal1
signal1
"LensStudio:Ui".Widget
): "LensStudio:Ui".ColorButton
"LensStudio:Ui".Color
signal0
signal1
boolean
"LensStudio:Ui".Color
boolean
): void
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
Editor.Icon
, text: string
): void
string
): void
"LensStudio:Ui".Widget
): "LensStudio:Ui".ComboBox
string
signal1
number
, icon: Editor.Icon
): void
number
number
number
number
number
void
"LensStudio:Ui".Widget
): "LensStudio:Ui".Dialog
signal0
void
number
number
string
string
"LensStudio:Ui".Dialogs.Options
number
number
number
number
"LensStudio:Ui".Widget
): "LensStudio:Ui".DoubleSpinBox
signal1
number
, max: number
): void
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
"LensStudio:Ui".Layout
, row: number
, column: number
, alignment: "LensStudio:Ui".Alignment
): void
"LensStudio:Ui".Widget
, row: number
, column: number
, alignment: "LensStudio:Ui".Alignment
): void
"LensStudio:Ui".Widget
, fromRow: number
, fromColumn: number
, rowSpan: number
, columnSpan: number
, alignment: "LensStudio:Ui".Alignment
): void
"LensStudio:Ui".GridLayout
number
): number
number
): number
number
): number
number
): number
number
, minSize: number
): void
number
, stretch: number
): void
number
, minSize: number
): void
number
, stretch: number
): void
"LensStudio:Ui".Dialogs.Params
, defaultPath: Editor.Path
): Editor.Path
"LensStudio:Ui".Dialogs.Params
, defaultPath: Editor.Path
): Editor.Path
"LensStudio:Ui".Dialogs.Params
, defaultPath: Editor.Path
): Editor.Path[]
"LensStudio:Ui".Dialogs.Params
, defaultPath: Editor.Path
): Editor.Path
"LensStudio:Ui".Dialogs.Params
, defaultPath: Editor.Path
): Editor.Path
Editor.InterfaceId
number
number
"LensStudio:Ui".Widget
): "LensStudio:Ui".ImageView
signal0
signal1
"LensStudio:Ui".Pixmap
number
boolean
boolean
"LensStudio:Ui".Widget
): "LensStudio:Ui".Label
signal1
boolean
string
boolean
"LensStudio:Ui".Widget
): void
"LensStudio:Ui".ClearLayoutBehavior
): void
void
boolean
boolean
number
, top: number
, right: number
, bottom: number
): void
"LensStudio:Ui".Layout
, alignment: "LensStudio:Ui".Alignment
): boolean
"LensStudio:Ui".Widget
, alignment: "LensStudio:Ui".Alignment
): boolean
number
"LensStudio:Ui".Widget
): "LensStudio:Ui".LineEdit
Editor.Icon
signal1
string
string
"LensStudio:Ui".Action
): void
string
): "LensStudio:Ui".Menu
void
"LensStudio:Ui".Widget
): "LensStudio:Ui".Menu
"LensStudio:Ui".Widget
): void
Editor.Path
): "LensStudio:Ui".Movie
number
number
, height: number
): void
number
number
boolean
"LensStudio:Ui".Widget
): "LensStudio:Ui".MovieView
"LensStudio:Ui".Movie
signal0
signal1
boolean
boolean
number
number
"LensStudio:Ui".Section
, stretch: number
): void
"LensStudio:Ui".Widget
, section: "LensStudio:Ui".Section
, action: "LensStudio:Ui".Action
): void
"LensStudio:Ui".Widget
): "LensStudio:Ui".OverflowToolBar
"LensStudio:Ui".AspectRatioMode
Editor.Path
): "LensStudio:Ui".Pixmap
"LensStudio:Ui".Rect
): void
number
Editor.Path
): void
number
, height: number
): void
Editor.Path
): void
"LensStudio:Ui".TransformationMode
number
void
"LensStudio:Ui".Widget
, arrowPosition: "LensStudio:Ui".ArrowPosition
): "LensStudio:Ui".PopupWithArrow
"LensStudio:Ui".Widget
): void
"LensStudio:Ui".Widget
): void
"LensStudio:Ui".Widget
): "LensStudio:Ui".ProgressBar
number
number
number
, maximum: number
): void
number
"LensStudio:Ui".Widget
): "LensStudio:Ui".ProgressIndicator
void
void
string
string
"LensStudio:Ui".Widget
): "LensStudio:Ui".PushButton
signal0
boolean
"LensStudio:Ui".IconMode
): void
Editor.Icon
, iconMode: "LensStudio:Ui".IconMode
): void
"LensStudio:Ui".AbstractButton
, id: number
): void
void
"LensStudio:Ui".Widget
): "LensStudio:Ui".RadioButtonGroup
number
"LensStudio:Ui".AbstractButton
number
"LensStudio:Ui".Orientation
, shadow: "LensStudio:Ui".Shadow
, widget: "LensStudio:Ui".Widget
): "LensStudio:Ui".Separator
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
number
"LensStudio:Ui".Widget
): "LensStudio:Ui".Slider
signal1
number
, max: number
): void
number
number
"LensStudio:Ui".Widget
): "LensStudio:Ui".SpinBox
signal1
number
, max: number
): void
number
number
"LensStudio:Ui".Widget
, index: number
): number
"LensStudio:Ui".StackedLayout
number
signal1
"LensStudio:Ui".StackingMode
"LensStudio:Ui".Widget
): number
"LensStudio:Ui".Widget
): "LensStudio:Ui".StackedWidget
number
"LensStudio:Ui".Widget
string
, widget: "LensStudio:Ui".Widget
): "LensStudio:Ui".StatusIndicator
void
void
string
string
): void
"LensStudio:Ui".Widget
): "LensStudio:Ui".TabBar
number
signal1
number
, icon: Editor.Icon
): void
boolean
"LensStudio:Ui".Widget
): "LensStudio:Ui".TextEdit
signal0
string
string
boolean
"LensStudio:Ui".Widget
): "LensStudio:Ui".ToolButton
signal0
"LensStudio:Ui".Action
): void
"LensStudio:Ui".ToolbarPosition
boolean
number
boolean
number
number
"LensStudio:Ui".Widget
): "LensStudio:Ui".VerticalScrollArea
number
number
signal1
"LensStudio:Ui".Widget
): void
number
"LensStudio:Ui".Widget
): "LensStudio:Ui".WebEngineView
string
): void
signal1
signal0
void
void
boolean
"LensStudio:Ui".ColorRole
boolean
): void
"LensStudio:Ui".ContextMenuPolicy
"LensStudio:Ui".Widget
): "LensStudio:Ui".Widget
void
number
boolean
"LensStudio:Ui".FontRole
"LensStudio:Ui".ColorRole
"LensStudio:Ui".Pixmap
number
boolean
boolean
"LensStudio:Ui".Layout
number
, ay: number
): void
signal0
signal2
signal0
void
number
, height: number
): void
number
, top: number
, right: number
, bottom: number
): void
number
): void
number
): void
number
): void
number
): void
number
): void
number
): void
"LensStudio:Ui".SizePolicy.Policy
, vertical: "LensStudio:Ui".SizePolicy.Policy
): void
string
boolean
number
string
string
, url: string
): string
(arg1: string
) => any
string
): boolean
Editor.PluginSystem
string|Uint8Array
): number
string
string
): boolean
ScriptObject
): boolean
void
string
): string
number
string
): void
string
, keyValue: string
): void
Timeout
): void
Timeout
): void
number
, axis: vec3
): quat
quat
, b: quat
): number
number
, y: number
, z: number
): quat
vec3
): quat
mat3
): quat
quat
, b: quat
, t: number
): quat
vec3
, up: vec3
): quat
quat
vec3
, to: vec3
): quat
quat
, b: quat
, t: number
): quat
() => void
, delayMs: number
): Timeout
() => void
, delayMs: number
): Timeout
() => R
): Editor.ScopedConnection
(arg0: T0
) => R
): Editor.ScopedConnection
(arg0: T0
, arg1: T1
) => R
): Editor.ScopedConnection
(arg0: T0
, arg1: T1
, arg2: T2
) => R
): Editor.ScopedConnection
(arg0: T0
, arg1: T1
, arg2: T2
, arg3: T3
) => R
): Editor.ScopedConnection
(arg0: T0
, arg1: T1
, arg2: T2
, arg3: T3
, arg4: T4
) => R
): Editor.ScopedConnection
vec2
): vec2
vec2
): number
number
): vec2
vec2
): number
vec2
): number
vec2
): vec2
vec2
): number
vec2
): boolean
number
number
number
vec2
, magnitude: number
): vec2
vec2
): vec2
vec2
vec2
): vec2
vec2
): vec2
number
vec2
): vec2
vec2
): vec2
vec2
): vec2
string
number
): vec2
number
number
vec3
): vec3
vec3
): number
number
number
): vec3
vec3
): vec3
vec3
): number
vec3
): number
vec3
): vec3
vec3
): number
vec3
): boolean
number
number
number
vec3
, magnitude: number
): vec3
vec3
): vec3
vec3
vec3
): vec3
vec3
): vec3
number
vec3
): vec3
vec3
, step: number
): vec3
vec3
): vec3
vec3
): vec3
string
number
): vec3
number
number
number
vec3
vec3
vec3
vec3
vec3
, vecB: vec3
, t: number
): vec3
vec3
, vecB: vec3
): vec3
vec3
, vecB: vec3
): vec3
vec3
vec3
, vecB: vec3
): void
vec3
vec3
vec3
, vecB: vec3
, t: number
): vec3
vec3
vec3
number
vec4
): vec4
vec4
): number
number
number
): vec4
vec4
): number
vec4
): number
vec4
): vec4
vec4
): number
vec4
): boolean
number
number
number
vec4
, magnitude: number
): vec4
vec4
): vec4
vec4
vec4
): vec4
vec4
): vec4
number
vec4
): vec4
vec4
): vec4
vec4
): vec4
string
number
): vec4
number
number
number
number