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        const attrs = [
    { name: 'Position', value: Editor.Assets.VertexAttribute.Position },
    { name: 'Normal', value: Editor.Assets.VertexAttribute.Normal },
    { name: 'Tangent', value: Editor.Assets.VertexAttribute.Tangent },
    { name: 'Color', value: Editor.Assets.VertexAttribute.Color },
    { name: 'Texcoord0', value: Editor.Assets.VertexAttribute.Texcoord0 },
    { name: 'Texcoord1', value: Editor.Assets.VertexAttribute.Texcoord1 },
    { name: 'Texcoord2', value: Editor.Assets.VertexAttribute.Texcoord2 },
    { name: 'Texcoord3', value: Editor.Assets.VertexAttribute.Texcoord3 },
    { name: 'BoneData', value: Editor.Assets.VertexAttribute.BoneData },
    ];

    for (const attr of attrs) {
    console.log(`VertexAttribute.${attr.name} = ${attr.value}`);
    }
    Index

    Enumeration Members

    BoneData: number

    Skeletal animation bone indices and weights.

    Color: number

    Per-vertex color data.

    Normal: number

    Surface normal vector for lighting calculations.

    Position: number

    Vertex position coordinates in 3D space.

    Tangent: number

    Tangent vector for normal mapping.

    Texcoord0: number

    Primary texture coordinate set.

    Texcoord1: number

    Secondary texture coordinate set.

    Texcoord2: number

    Tertiary texture coordinate set.

    Texcoord3: number

    Quaternary texture coordinate set.