Args used for ColliderComponent.onCollisionStay, which is triggered every frame while a collision continues.
// Add a callback for onCollisionStay on this collider// @input Physics.ColliderComponent colliderscript.collider.onCollisionStay.add(function(eventArgs) { var collision = eventArgs.collision; print("CollisionEnter(" + collision.id + "): contacts=" + collision.contactCount + " ---> " + collision.collider.getSceneObject().name);}); Copy
// Add a callback for onCollisionStay on this collider// @input Physics.ColliderComponent colliderscript.collider.onCollisionStay.add(function(eventArgs) { var collision = eventArgs.collision; print("CollisionEnter(" + collision.id + "): contacts=" + collision.contactCount + " ---> " + collision.collider.getSceneObject().name);});
Protected
Readonly
Structure containing information about the current collision.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
other
Args used for ColliderComponent.onCollisionStay, which is triggered every frame while a collision continues.
Example