ReadonlycolliderPrimitive shapes that physics objects interact with, such as spheres, boxes, and meshes, or compound shapes formed from multiple shapes. Used with Physics, Hair Simulation and Cloth Simulation.
ReadonlycontactThe number of contact points in the collision.
ReadonlycontactsArray of contacts in the collision.
ReadonlyidID of the collision, unique for this collider.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
A state generated for ColliderComponent collision events.
See
Used By: CollisionEnterEventArgs#collision, CollisionExitEventArgs#collision, CollisionStayEventArgs#collision