Lens Scripting API

    Describes the scrolling logic between the content and the container

    Index

    Constructors

    Properties

    onReady: PublicApi<void> = ...
    onScrollUpdate: PublicApi<ScrollViewEventArgs> = ...
    onSnapUpdate: PublicApi<ScrollViewEventArgs> = ...

    Accessors

    • get contentLength(): number

      Returns number

      the content length along the Y-axis

    • set contentLength(length: number): void

      Sets the true length of the content in the case of pooling / other non-default use cases

      Parameters

      • length: number

      Returns void

    • get contentPosition(): vec3

      Returns vec3

      the content position in local space

    • set contentPosition(position: vec3): void

      Sets the position of the content in local space

      Parameters

      Returns void

    • get enableScrollInertia(): boolean

      Returns boolean

      if the ScrollView will continue scrolling on release

    • set enableScrollInertia(enableScrollInertia: boolean): void

      Toggles if the ScrollView should continue scrolling on release

      Parameters

      • enableScrollInertia: boolean

      Returns void

    • get isReady(): boolean

      Returns boolean

      if this class is ready to be used, which means that content is set

    • get overflow(): number

      Returns number

    • get scrollLimit(): number

      Returns number

      what amount of the scroll area should always be occupied

    • set scrollLimit(limit: number): void

      Sets the amount of the scroll area should always be occupied

      Parameters

      • limit: number

      Returns void

    • get scrollLimitOffset(): Rect

      Returns Rect

    • get scrollPercentage(): number

      Returns number

    Methods

    • Checks if both inputted content edges are fully visible in the ScrollArea.

      Parameters

      • xEdge: -1 | 0 | 1

        0 if not checking any x-axis edge, 1 for right edge, -1 for left edge.

      • yEdge: -1 | 0 | 1

        0 if not checking any y-axis edge, 1 for top edge, -1 for bottom edge.

      Returns boolean

    • Converts the offset (normalized -1 to 1) to local units relative to the ScrollView canvas.

      Parameters

      Returns Rect

    • Converts local units (-1 to 1) to parent units relative to the ScrollView canvas.

      Parameters

      Returns vec2

    • Recomputes content and scroll area boundaries

      Returns void

    • Resets the content origin for the purpose of calculating scrollPercentage. Assumes that the ScrollView is currently at the top of content in the pooling use case.

      Returns void

    • Resets the inertia velocity in the case that the developer wants to stop physics upon certain events.

      Returns void

    • Scrolls content according to a drag vector, along the enabled axis

      Parameters

      • dragVector: vec2

        2D vector to move the content

      Returns void

    • Snaps content to the selected edges

      Parameters

      Returns void

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