Hand based direct target provider. Uses a collider positioned at the center position of the index and thumb

Hierarchy (view full)

Constructors

Properties

_currentInteractableHitInfo: InteractableHitInfo = null
camera: default = ...
config: DirectTargetProviderConfig
interactionManager: InteractionManager = ...
interactor: default
ownerSceneObject: SceneObject
targetingMode: TargetingMode = TargetingMode.Direct

Accessors

  • get colliderPosition(): vec3
  • Returns vec3

    the direct collider position for direct manipulation

  • get drawDebug(): boolean
  • Returns boolean

  • set drawDebug(debug): void
  • Parameters

    • debug: boolean

    Returns void

  • get endPoint(): vec3
  • Returns vec3

    end position in world space

  • get startPoint(): vec3
  • Returns vec3

    origin position in world space

Methods