Defines a VFX to use with VFXComponent.

VFX guide.

Hierarchy (View Summary, Expand)

Constructors

Properties

feedbacks: PassWrappers

Returns a PassWrapper containing all feedback passes in a VFX asset

When Mesh is selected as a Geometry Type in the VFX Output Container, the system will render particles using this mesh, otherwise particles will be rendered as quads. Refer to the Custom Mesh Emitter built-in asset as a starting point when working with custom meshes.

name: string

The name of the Asset in Lens Studio.

outputs: PassWrappers

Returns a PassWrapper containing all output passes in a VFX asset

properties: Properties

Controls properties for the VFXAsset. Any scriptable properties on a VFX Graph will automatically become properties of this Properties class. For example, if the VFX Graph defines a variable named baseColor, a script would be able to access that property as vfxAsset.properties.baseColor.

simulations: PassWrappers

Returns a PassWrapper containing all simulation passes in a VFX asset

uniqueIdentifier: string

Methods

  • Returns the name of this object's type.

    Returns string

  • Returns true if the object matches or derives from the passed in type.

    Parameters

    • type: string

    Returns boolean

  • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

    Parameters

    Returns boolean

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