Defines the physical boundaries of an object for collision detection.

It represents the shape and form of a 3D object, allowing Physics engine to determine when and how objects interact with each other within a scene.

Hierarchy (View Summary, Expand)

Constructors

Properties

name: string

The name of the Asset in Lens Studio.

uniqueIdentifier: string

Methods

  • Returns the name of this object's type.

    Returns string

  • Returns true if the object matches or derives from the passed in type.

    Parameters

    • type: string

    Returns boolean

  • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

    Parameters

    Returns boolean

MMNEPVFCICPMFPCPTTAAATR