Lens Scripting API
    • Builds a segment of the line using its MeshBuilder

      Parameters

      • point: vec3

        the position coordinates for the point

      • prevSegment: vec3
      • tangent: vec3

        of the connecting line segments

      • uv_v: number

        desired v coordinate for the vertex's uv map vertices are shifted for thickness in the shader

      Returns number[]

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