Lens Scripting API

    Class Pass

    Controls how a mesh will get rendered. Each Pass acts as an interface for the shader it's associated with. Any properties on a Pass's shader will automatically become properties on that Pass. For example, if the shader defines a variable named baseColor, a script would be able to access that property as material.mainPass.baseColor.

    var sprite = script.getSceneObject().getFirstComponent("Component.SpriteVisual");
    var pass = sprite.mainPass;

    pass.baseTex.control.play(-1,0.0);

    Hierarchy (View Summary, Expand)

    Indexable

    • [index: string]: any
    Index

    Constructors

    Properties

    baseColor: vec4
    baseTex: Texture
    blendMode: BlendMode

    The blend mode used for rendering. Possible values:

    BlendMode Value Expression
    Normal 0 SrcAlpha, OneMinusSrcAlpha
    MultiplyLegacy [DEPRECATED] 1 DstColor, OneMinusSrcAlpha
    AddLegacy [DEPRECATED] 2 One, One
    Screen 3 One, OneMinusSrcColor
    PremultipliedAlpha 4 One, OneMinusSrcAlpha
    AlphaToCoverage 5 Blend Disabled
    Disabled 6 Blend Disabled
    Add 7 SrcAlpha, One
    AlphaTest 8 Blend Disabled
    ColoredGlass 9 Blend Disabled
    Multiply 10 DstColor, Zero
    Min 11 One, One
    Max 12 One, One
    // Sets the blend mode of the main pass for a material to Screen
    //@input Asset.Material material

    script.material.mainPass.blendMode = 3;
    colorMask: vec4b

    Controls the masking of color channels with a vec4b representing each channel with a boolean.

    cullMode: CullMode

    The cull mode used for rendering.

    depthTest: boolean

    Enables depth-sorting.

    depthWrite: boolean

    Enables writing pixels to the depth buffer.

    frustumCullMax: vec3

    Set max corner of aabb. It only applys when user selects FrustumCullMode.UserDefinedAABB

    frustumCullMin: vec3

    Set min corner of aabb. It only applys when user selects FrustumCullMode.UserDefinedAABB

    frustumCullMode: FrustumCullMode

    Mode for setting frustum culling on Pass

    frustumCullPad: number

    Extend render object's aabb to (1 + value). Only applys when user select FrustumCullMode.Extend

    instanceCount: number

    Number of times the pass will be rendered. Useful with the Instance ID node in Material Editor.

    lineWidth: number

    Line width used for rendering.

    name: string

    The name of the Pass.

    polygonOffset: vec2

    Changes the position that each polygon gets drawn.

    samplers: SamplerWrappers

    Returns texture samplers used by this pass to set filtering and wrap modes.

    stencilState: StencilState

    The stencil test state for Pass.

    twoSided: boolean

    Whether the material renders on both sides of a mesh face.

    writesColor: boolean

    Enables writing pixels to the frame.

    Methods

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean

    • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

      Parameters

      Returns boolean

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