Private
animationCancelSet
Private
aspectRatio
aspectRatio: number = 1
Private
boundingBoxTransform
Private
colliderAspectRatio
colliderAspectRatio: number = 1
Private
colliderPosition
colliderPosition: vec3 = ... Private
colliderRotation
colliderRotation: quat = ... Private
colliderScale
colliderScale: vec3 = ... Private
contentPosition
contentPosition: vec3 = ... Private
ghostImageComponent
ghostImageComponent: Image = ... Private
ghostParentaName
ghostParentaName: string
gutterSize
gutterSize: number = 4
Private
hitTestSessionStarted
hitTestSessionStarted: boolean = false
isActive
isActive: boolean = false
Private
isAspectRatioSet
isAspectRatioSet: boolean = false
isEnabled
isEnabled: boolean = true
Private
isScaling
isScaling: boolean = false
isTweening
isTweening: boolean = false
Private
itemSnapping
itemSnapping: boolean = ...
Private
itemSnappingRange
itemSnappingRange: boolean = false
Private
lastIndexForward
lastIndexForward: vec3 = ... Private
lastIndexTipPosition
lastIndexTipPosition: vec3 = ... Private
missedCount
missedCount: number = 0
Private
onSnappingComplete
onSnappingComplete: default<void> = ... Private
queryBuffer
queryBuffer: { distance: number; hitNormal: vec3; hitPosition: vec3 }[] = [] Private
queryBufferMaxLength
queryBufferMaxLength: number = 20
snappableDebugDraw
snappableDebugDraw: boolean = false
stickyZoneSize
stickyZoneSize: number = 1
Private
tryingSnap
tryingSnap: boolean = false
Private
useConstantBoundingBoxPadding
useConstantBoundingBoxPadding: boolean = true
Private
useWorldQuery
useWorldQuery: boolean = false
Private
wasScaling
wasScaling: boolean = false
Private
worldQueryTweenCancel
Private
worldSnappingRange
worldSnappingRange: boolean = false