Enables placing a SceneObject at a real world location provided by LocationAsset and specified relative position.

Hierarchy (View Summary, Expand)

Constructors

Properties

distanceToLocation: number
enabled: boolean

If disabled, the Component will stop enacting its behavior.

location: LocationAsset

The LocationAsset which contains the position this object should be anchored to.

onCannotTrack: event0<void>
onCanTrack: event0<void>
onError: event0<void>
onFound: event0<void>
onLost: event0<void>
onReady: event0<void>
position: vec3

The geo anchored position within a LocationAsset that this object should be anchored to.

proximityStatus: LocationProximityStatus
sceneObject: SceneObject

The scene object this component is on.

uniqueIdentifier: string

Methods

  • Destroys the component.

    Returns void

  • Returns the name of this object's type.

    Returns string

  • Returns true if the object matches or derives from the passed in type.

    Parameters

    • type: string

    Returns boolean

  • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

    Parameters

    Returns boolean

MMNEPVFCICPMFPCPTTAAATR