Lens Scripting API

    Script interface for applying collision filtering to colliders and ray/shape-casts.

    // Create a new filter and adjust its settings.
    var filter = Physics.Filter.create();
    filter.skipLayers = LayerSet.fromNumber(101);
    filter.onlyColliders = [script.myCollider1, script.myCollider2];

    // Assign the filter as default for the root world so it affects all colliders.
    var settings = Physics.getRootWorldSettings();
    settings.defaultFilter = filter;

    // Perform a ray cast using the filter.
    var probe = Physics.createGlobalProbe();
    probe.filter = filter;
    probe.rayCast(new vec3(0, 100, 0), new vec3(0, -100, 0), function (hit) {
    print(hit);
    });

    // Use the filter for collider overlap test.
    script.myCollider3.overlapFilter = filter;
    script.myCollider3.onOverlapEnter.add(function (e) {
    print("OverlapEnter(" + e.overlap.id + "): " + e.overlap.collider);
    });
    Index

    Constructors

    Methods

    Constructors

    Methods

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