Lens Scripting API

    Class FaceTextureProvider

    TextureProvider for face textures. See the Face Texture Guide for more information. Can be accessed using Texture.control on a face texture asset.

    // Use this in "Frame Updated" to zoom in and out on a face texture over time
    //@input Asset.Texture faceTexture

    var faceTexProvider = script.faceTexture.control;
    var scaleAmount = .75 + Math.sin(getTime())*.25;
    faceTexProvider.scale = new vec2(scaleAmount, scaleAmount);

    Hierarchy (View Summary, Expand)

    Index

    Constructors

    Properties

    faceIndex: number

    Index of the face to track.

    inputTexture: Texture

    The source texture being drawn. This is useful for controlling which effects are visible on the face texture, based on which camera output texture is being used.

    scale: vec2

    The x and y scale used to draw the face within the texture region. A lower scale will be more zoomed in on the face, and a higher scale will be more zoomed out. The default scale is (1, 1).

    Methods

    • Returns the texture's aspect ratio, which is calculated as width / height.

      Returns number

    • Returns the width of the texture in pixels.

      Returns number

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean

    • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

      Parameters

      Returns boolean

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